VR is taking HyperWerk by storm

Create collaborative VR worlds using the Unreal Engine VR Workshop mit Rune Berg


VR apps can be developed using the Unreal Engine in one of two ways: Using classic C++ programming or via a powerful graphical coding interface called Blueprint.

Ronald will develop for this workshop some core functionality in C++ especially attractive to our openhouse VR presentation, which will all have a blueprint interface for ease of use. The aim is to empower us to demonstrate on the 13th of January through several public installations, how to collaborate from different locations in a shared VR space for the purpose of co-creation. We will try to assemble some 3D meshes, paint these with several materials and then output a camera view of this painted assembly as a jpg that can be printed on a color printer.